Please use this identifier to cite or link to this item: http://dspace2020.uniten.edu.my:8080/handle/123456789/9456
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dc.contributor.authorMaqableh, W.F.
dc.contributor.authorSidhu, M.S.
dc.date.accessioned2018-03-01T03:35:06Z-
dc.date.available2018-03-01T03:35:06Z-
dc.date.issued2010
dc.identifier.urihttp://dspace.uniten.edu.my/jspui/handle/123456789/9456-
dc.description.abstractOver the last years there have been many experiments and innovations in the field of education and training to improve the educational learning theory regarding knowledge delivery. From traditional learning tools to virtual education, different technologies have played great roles at different times. Augmented Reality and its supporting technologies have emerged in the field of education to adopt many educational applications such as mathematics, physics, chemistry, history and in many other domains. In this paper we review the use of these technologies and how it affects in the educational process. ©2010 IEEE.
dc.titleFrom boards to augmented reality learning
item.fulltextNo Fulltext-
item.grantfulltextnone-
Appears in Collections:CCI Scholarly Publication
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