Please use this identifier to cite or link to this item: http://dspace2020.uniten.edu.my:8080/handle/123456789/21131
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dc.contributor.authorRahim R.H.A.en_US
dc.contributor.authorTanalol S.H.en_US
dc.contributor.authorIsmail R.en_US
dc.contributor.authorBaharum A.en_US
dc.contributor.authorRahim E.A.en_US
dc.contributor.authorNoor N.A.M.en_US
dc.date.accessioned2021-09-02T07:19:37Z-
dc.date.available2021-09-02T07:19:37Z-
dc.date.issued2019-
dc.identifier.urihttp://dspace2020.uniten.edu.my:8080/handle/123456789/21131-
dc.description.abstractStudents often experience carelessness, lack of confidence and less motivation to learn Mathematics, thus, teaching aid tool is needed to increase student engagement to learn Linear Algebra. This mobile based proposed teaching aid tool application was developed to change teaching and learning process to become more interesting, fun and motivated. The application development process was based on the design of the study initiated using storytelling gamification with the implementation of three main phases; Pedagogy Phase, Design Phase and Evaluation Phase. The three main phases were divided into smaller components to facilitate the process of achieving the goals set by each phase. This study used the syllabus from Polytechnic Malaysia with the focus group of students in semester three (Mechanical Engineering) and semester four (Electrical Engineering). The Evaluation Phase was divided into two main tests which are the Preliminary Test and Final Test. This research used mixed method of the combination of quantitative, by using survey, and qualitative, by using Electroencephalogram (EEG). © 2019 IEEE.en_US
dc.language.isoenen_US
dc.titleDevelopment of gamification linear algebra application using storytellingen_US
dc.typeconference paperen_US
item.cerifentitytypePublications-
item.languageiso639-1en-
item.fulltextWith Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_5794-
item.grantfulltextopen-
item.openairetypeconference paper-
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